Sunday, May 23, 2010

Dark Basic Pro

I was working on a game that I was making for my brother Luke that was experiencing severe difficulties. Since David was in the room, I asked him for some help.

"Hey David, the sync function isn't working. Why is that?" I asked. He stared at my screen for a while.

"I think it is because you aren't using Dark Basic Pro. You're using just regular Dark Basic." He replied. I figured that was his excuse for having no idea what was wrong with my programming. I decided to simply not use the sync function and get on with my life.

"Hey David!" I said later. "This Set Sprite Priority function isn't working!"

"Hmmm." He said after studying it, "maybe it is only a Dark Basic Pro instruction."

I decided to switch to Dark Basic Pro after that. It worked fine with both sync and sprite priority, although for some reason I has a bug in a for-next loop that I couldn't figure out. I switched it to a do-loop loop and it worked fine. Why are programming languages so retarded?

2 comments:

  1. All the more reason NOT to program.

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  2. The function of "SYNC" is meant to fully render all predefined images to the screen. This is handy when you want to simulate it within a loop. The condition? You need to have toggle the option of "SYNC" with the "SYNC ON" command.

    At least that's how it is in "Dark Basic Professional." Heh heh.

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